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  • 标题:The Effects of Video Games in Memory and Attention
  • 本地全文:下载
  • 作者:Chrysovalantis Kefalis ; Eirini Zoi Kontostavlou ; Athanasios Drigas
  • 期刊名称:International Journal of Engineering Pedagogy
  • 电子版ISSN:2192-4880
  • 出版年度:2020
  • 卷号:10
  • 期号:1
  • 页码:51-61
  • DOI:10.3991/ijep.v10i1.11290
  • 出版社:International Society for Engineering Education (IGIP) in cooperation with Kassel University Press GmbH
  • 摘要:The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video games can serve as a vehicle for promoting the development of cogni-tive skills and especially memory and attention.
  • 其他摘要:The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video games can serve as a vehicle for promoting the development of cogni-tive skills and especially memory and attention.
  • 关键词:video games; memory; attention; visual working memory; VWM
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