Living in two neighborhoods--social interaction effects in the laboratory.
Falk, Armin ; Fischbacher, Urs ; Gachter, Simon 等
I. INTRODUCTION
It is a long-standing and fundamental problem of the social
sciences to understand whether and in what way humans are influenced by
the behavior exhibited by the members of the social group to which they
belong. We speak of a "social interaction effect" if an
individual changes his or her behavior as a function of his or her
respective group members' behavior. Social interaction effects are
economically important because they may be present in many decision
domains. (1)
From a theoretical viewpoint there are at least two potentially
important sources for social interaction effects even in otherwise
identical environments; both are studied in this paper. A social
interaction effect can occur if the game that people play in their group
has multiple equilibria which are because of the material payoff
structure of the game. Behavior across groups can be different simply
because different groups coordinate on different equilibria of the same
game. A second and less straightforward source of social interaction
effects concerns those interactions that operate via non-material
psychological payoffs, such as conformism, social approval, fairness,
reciprocity, or guilt aversion. These motives can induce players to
adapt their behavior to that of others, even if the material payoff
structure does not provide any incentive to do so.
The identification of social interaction effects requires several
problems to be overcome (Akerlof 1997; Manski 1993, 2000): (1)
identifying the reference group for which social interaction effects are
sought to be established, (2) circumventing the problem of
self-selection of group members by investigating randomly composed
groups, (3) controlling correlated effects that affect all group members
in a similar way, and (4)controlling contextual effects such as
exogenous social background characteristics of group members. In this
paper we present the design of an experiment that circumvents these
problems and therefore allows us to study the behavioral logic of social
interactions.
We argue that the experimental laboratory provides the researcher
with a valuable tool to study social interactions because it guarantees
more control than any other available data source (Falk and Heckman
2009). The ideal data set would observe the same individual at the same
time in different groups or neighborhoods, which are identical--apart
from different neighbors. Obviously, this is impossible in the field. In
contrast, it is possible to come very close to this "counterfactual
state" in the laboratory. In our experiment, we are able to observe
decisions of the same subject at the same time in two economically
identical environments. The only reason to behave differently in these
two environments is the presence of social interactions, that is, the
fact that a person is systematically and differentially affected by the
behavior of his neighbors in the two environments. Our within-subjects
two-group design circumvents the above-mentioned identification
problems. Using the terminology of Manski (2000), in our study reference
groups are well-defined; the setup avoids self-selection; subjects make
simultaneous decisions in two economically identical environments, which
controls for correlated effects, including experience; the decision
problem is abstractly framed and decisions are taken anonymously, which
avoids contextual effects. Moreover, our laboratory approach has the
added advantage of eliminating measurement errors.
We investigate social interaction effects in two experimental
games, which represent the two broad classes of strategic situations
mentioned above--a coordination game that possesses multiple equilibria
in material payoffs and a cooperation game which has only one
equilibrium in material payoffs. The coordination game we study is a
version of the "minimum-effort game" (Van Huyck, Battalio, and
Beil 1990; see Camerer 2003, chapter 7; Devetag and Ortmann 2007 for
overviews). In this game the lowest effort of a group member determines
the payoff everyone will achieve. The incentives are such that all
effort constellations where every player chooses the same effort are
strict Nash equilibria and the Nash equilibria are Pareto ranked. Thus,
because there are many Nash equilibria, different groups may play
different equilibria or, in the case of mis-coordination, may exhibit
different out-of-equilibrium behaviors. Evidence for a social
interaction effect in this setup occurs if the same individual adapts
his or her behavior to that of his or her respective group members. This
may entail the same individual coordinating on different equilibria
across his or her two groups.
Our choice of a cooperation game is a linear public goods game with
full free riding as the unique equilibrium in material payoffs. If none
of the mentioned psychological payoffs plays a role, there cannot be a
social interaction effect because this game has only one equilibrium in
material payoffs. If some people care about psychological payoffs,
however, social interaction effects might occur because these people
want to reciprocate others' contributions, or avoid letting others
down, or simply conform to what others do. If the game is repeated, the
presence of these motives might even induce the cooperation of
individuals who are only interested in maximizing their material
payoffs. Thus, to the extent that groups differ in their composition
with respect to how important material and psychological payoffs are to
its members, social interaction effects can be observed if individuals
differentiate their contributions depending on their neighbors'
contributions in their respective groups.
Our data lend strong support for the importance of social
interactions. In both the coordination game and the public goods game,
the same individual adapts his or her behavior to that of his or her
respective group members. In many cases this entails coordinating on
different equilibria across the two groups in the coordination game or
displaying different cooperation levels across the two groups playing a
cooperation game. The behavioral patterns of social interaction are
surprisingly similar in the coordination and the cooperation games.
Our dual-membership design relates our paper to a recent literature
on the behavioral effects of playing multiple (cooperation) games with
different players at the same time (Bednar et al. 2009; Cason, Savikhin,
and Sheremeta 2009). We will discuss these papers and their relation to
our research in more detail in Section III(B).
II. DESIGN, PROCEDURES, AND HYPOTHESES
A. Design
The philosophy and novel feature of our experimental design is to
put the same person at the same time into two different, yet
economically identical environments. Thus, it is only the behavior of
other neighbors in these environments that can explain possible
behavioral differences in the two environments. Finding such a different
behavior is therefore evidence for social interaction effects. We will
apply this idea in two different games, a coordination game and a public
goods game. Moreover, to test whether being a member of two different
groups simultaneously leads to different behavior than being a member of
only one group, we complement our two-group design by a one-group
design, conducted in a public goods environment.
The implementation of the "two neighborhood" design in
the coordination game and the public goods game was straightforward
(Figure 1): nine participants formed a so-called matching group. Within
such a matching group, all participants were simultaneously members of
two neighborhoods called "groups." Participants were told that
they were members of a "group 1" and a "group 2"
(see the instructions in Appendix S l, supporting information). The two
groups were formed such that each subject had two different neighbors in
each group. For example, subject 4 formed a group with subjects 1 and 7,
and another group with subjects 5 and 6. (2) Likewise, subject 9 formed
a group with subjects 3 and 6 and another group with subjects 7 and 8.
Let [G.sup.1.sub.i] be the set of the members of player i's group 1
and let [G.sup.2.sub.i] be the set of the members of player i's
group 2. For example, individual 4 from Figure 1 belongs to the two
groups [G.sup.1.sub.4] = {1,4,7} and [G.sup.2.sub.4] = {4, 5, 6}.
The matching structure shown in Figure 1 was used to study behavior
in two different economic environments, a coordination game and a
voluntary contribution game.
[FIGURE 1 OMITTED]
Coordination Game. As a workhorse for studying coordination and
social interaction in our two-group design, we developed a variant of
the so-called minimum-effort coordination game (Van Huyck, Battalio, and
Beil 1990; see also Cason, Savikhin, and Sheremeta 2009) for a design
with multiple memberships). In our version of the minimum-effort
coordination game, each player can choose an integer number c between 20
and 100. All group members receive the minimum of the three chosen
numbers (min) as payoffs. Those group members whose numbers exceed the
minimum receive the minimum minus the difference between their chosen
number and the minimum. Thus, for each subject i the payoff function was
as follows:
(1) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII],
where the upper indices 1 and 2 denote group 1 and group 2,
respectively. The coordination games of the two groups were
technologically completely independent of each other. Subjects took two
decisions, between 20 and 100, one for each group.
Cooperation Game. In the cooperation game, subjects made a
contribution to a standard linear public good, one for each group. The
public goods of the two groups were technologically independent of each
other. Each subject was endowed with 20 tokens in each group and could
invest up to 20 tokens into the public good of the respective group. Let
[G.sup.1.sub.i] be the set of the members of player i's group 1 and
let G2 be the set of the members of player i's group 2. Let
[c.sup.1.sub.i] ([c.sup.2.sub.i]) denote i's voluntary contribution
to group 1 (group 2). For both groups, the following budget constraints
had to hold: 0 [less than or equal to] [c.sup.1.sub.i] [less than or
equal to] 20 and 0 [less than or equal to] [c.sup.2.sub.i] [less than or
equal to] 20. If a subject decided, for example, to invest 10 tokens in
group 1, she could nevertheless only invest at most 20 tokens in group
2. Any token not invested in the public good of the respective group was
automatically invested into a private good. Thus, for each subject i the
payoff function was as follows:
(2) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII],
where j and k are indices for neighbors of group 1 and group 2,
respectively. In our experiment, [alpha], the marginal per capita return
of the public good, was set equal to 0.6; the social marginal return was
therefore 1.8. Thus, because [alpha] < 1 < 3[alpha], a selfish
individual has a dominant strategy to free ride completely, while total
payoffs are maximized if everybody fully invests into the group account.
In both treatments, the minimum game and the public goods game, it
was commonly known that subjects were randomly allocated to the groups
and remained paired for 20 periods. The experiment was computerized
using the experimental software z-Tree (Fischbacher 2007). At the
beginning of each period, subjects had to make their choices for both
groups on the same screen. The decision screen was separated into two
vertical parts (called "group 1" and "group 2") and
contained an input box for each group. On the same screen where subjects
had to simultaneously make their decisions, subjects were also informed
for both group 1 and group 2 about the average outcome of all respective
group members and their respective incomes in the previous period. Full
anonymity between subjects was maintained throughout the whole
experiment.
B. Discussion of the Two-Group Design
The purpose of our study is to identify social interaction effects,
which require extensive control. First, we control for any
self-selection effect. This is achieved by the fact that subjects were
randomly allocated to their groups and that we observe the same
subject's behavior in two different groups. (3) Even without random
allocation, this latter feature alone circumvents self-selection
problems. Second, we control for correlated effects, that is, for the
possibility that neighborhood characteristics influence behavior (Manski
1993). In our experiment, the two environments in which subjects make
their decisions are economically exactly identical. In each group all
subjects have the same action space, the same endowment and budget
constraint, the same information conditions, and the same material
incentives. Both groups are completely independent of each other--a
decision in group 1 does not change the endowment, the action space, or
the incentives in group 2. Moreover, groups are equal in size and each
neighbor faces the same economic incentives. The two-group design also
controls for correlated effects that might be caused by the fact that
different sessions are conducted at different dates and times. Even more
importantly, it controls for experience and learning. When a subject
makes a decision in both groups she has exactly the same experience for
both decisions. This cannot be achieved in a one-group design.
Third, we control for contextual effects, that is, for the fact
that a person may show a different behavior in the two groups because of
the socioeconomic composition of the two groups (Manski 1993). Control
in this respect is ensured by the fact that experimental subjects were
very homogeneous with respect to their socioeconomic background and,
more importantly, interaction was anonymous. Fourth, while in the field
one can only hypothesize about the relevant comparison group and try to
find some good proxy (language group, neighbors of the same block, zip
code, etc.), the laboratory environment controls the available
information. Subjects receive information only about the behavior of
those groups to which they actually belong. This implies, for instance,
that subjects cannot compare to any other group. (4) Fifth, our
computerized laboratory environment excludes measurement errors.
C. Procedures
In total, 198 people participated in our experiments. All
experiments comprised 20 periods with the same group memberships in all
periods. In the two-group coordination game, 72 subjects participated in
eight independent matching groups of 9 members each (Figure 1). They
took 2,880 decisions in total. In the two-group public goods game, 126
subjects made a total of 5,040 contribution decisions. They formed 14
independent matching groups of nine members each. No subject
participated in more than one treatment. We conducted the experiments in
the computer laboratories at the Universities of St. Gallen and Zurich.
All participants were students from various fields. After reading the
instructions, subjects had to solve a set of computerized control
questions that tested their understanding of payoff calculations. The
experiment started only after all participants had answered all
questions correctly.
During the experiments income was counted in "Guilders,"
which were translated to Swiss Francs at the end of the experiment (at
an exchange rate of 100 Guilder = 0.70 Swiss Francs in the minimum game
and 1 Guilder = 0.03 Swiss Francs in the public goods games). On
average, subjects earned 29.90 Swiss Francs in the minimum games and 33
Swiss Francs in the public goods games (1 Swiss Franc US$ 1.21-1.70
[approximately equal to] 1.50 [euro] at the time of the experiments).
The experiments lasted between 60 and 80 min.
D. Hypotheses
In the minimum-effort coordination game there are multiple
equilibria, which are characterized by all players choosing the same
number. Deviating in any direction lowers a player's payoff. In
contrast, the material game structure of the public goods games is such
that there is a unique equilibrium: under the assumption of common
knowledge of rationality and selfishness, players are predicted to
contribute zero to both public goods, that is, we should see full free
riding. In the stage games this is obvious because it is a dominant
strategy to contribute nothing. In our finitely repeated games it holds
with backward induction. In contrast to this prediction it is known from
many public goods experiments that some people cooperate, at least in
the early periods of an experiment. An important motive that explains
cooperation is reciprocity in the form of conditional cooperation as
discussed, for example, in Sugden (1984), Guttman (1986), Andreoni
(1995), Keser and van Winden (2000), and Fischbacher, Gachter, and Fehr
(2001). (5) Guilt aversion (Dufwenberg, Gachter, and Hennig-Schmidt
2006) and conformism (Alpizar, Carlsson, and Johansson-Stenman 2008;
Bardsley and Sausgruber 2005; Carpenter 2004) are further motivations
leading to conditional cooperation. In the presence of conditional
cooperation, the prediction of a unique equilibrium with complete free
riding no longer holds. Instead, some players now prefer cooperating
over defecting as long as others also contribute. In other words, there
are multiple equilibria in the public goods game as long as there are a
sufficient number of reciprocally motivated players.
In both the minimum-effort game and the public goods game, social
interaction implies that subjects' choices of numbers or
contributions, respectively, are affected by the choices of their
neighbors. Let us state this hypothesis more formally for the
minimum-effort game. Let [c.sup.1.sub.i] denote subject i's chosen
number in period t to group 1 and let [g.sup.1.sub.i] denote the minimum
in group 1 in period t - 1. Analogously, [c.sup.2.sub.i] denotes subject
i's number in period t to group 2 and [g.sup.2.sub.i] denotes the
minimum in group 2 in period t - 1. Social interactions require that
corr[([c.sup.1.sub.i] - [c.sup.2.sub.i]), ([g.sup.1.sub.i] -
[g.sup.2.sub.i])] > 0, that is, the larger the difference of the
minima in both groups in the previous period, the larger is the
difference in current chosen numbers of a group member to the two
groups. In contrast, if there are no social interactions, we should see
no such correlation. In the public goods game, social interactions can
be defined analogously, where [c.sup.1.sub.i] then denotes subject
i's contribution in period t to group 1 and [g.sup.1.sub.i] denotes
the average contribution of i's neighbors in group 1 in period t -
1. Moreover, [c.sup.2.sub.i] denotes subject i's contribution in
period t to group 2 and [g.sup.2.sub.i] denotes the average contribution
of i's neighbors in group 2 in period t - 1.
III. RESULTS
In our discussion of the results, we first look at the
aggregate-level findings from the coordination game (Section III(A)) and
the public goods game (Section III(B)). In Section III(C) we investigate
individual heterogeneity in both games.
A. Coordination Game
In our version of the coordination game the average minimum number
in the first five periods was 60.9, rising to 79.7 in the last five
periods. The coordination rate (i.e., the fraction of cases where group
members in a group of three coordinated on the same number) rose
steadily from 27.1% in the first five periods to 68.8% in the last five
periods.
Our main result in the minimum game concerns the presence of social
interaction effects, however. We find strong and systematic social
interaction effects: on average, subjects systematically chose a higher
number in the group that had the higher minimum in the previous period.
Support for this result comes from Figures 2-4 and Table 1. Figure 2
plots the average difference in current numbers ([c.sup.1.sub.i] -
[c.sup.2.sub.i]) as a function of the difference of the neighbors'
minima in the respective groups in the previous period ([g.sup.1.sub.i]
- [g.sup.2.sub.i]). In the absence of social interaction this graph
should fluctuate around 0; instead we observe a very strong positive
relationship between ([c.sup.1.sub.i] - [c.sup.2.sub.i]) and
([g.sup.1.sub.i] - [g.sup.2.sub.i]) with observations lying almost
exactly on the 45[degrees] line.
Figure 3 looks at social interaction from a different angle. As a
function of ([g.sup.1.sub.i] - [g.sup.2.sub.i]) it shows three graphs,
indicating the probability of choosing a higher or lower number in group
1 than in group 2, or the same in both groups, respectively. Figure 3 is
based on all data from all matching groups and uses intervals for
([g.sup.1.sub.i] - [g.sup.2.sub.i]). The intervals were determined such
that each interval contains roughly the same number of observations. For
each interval the three graphs add up to a probability of 1.
Figure 3 conveys several observations. First, the probability of
contributing more to group 1 than to group 2 is very low if
[g.sup.1.sub.i] < [g.sup.2.sub.i] and is slightly increasing in
([g.sup.1.sub.i] - [g.sup.2.sub.i]). For [g.sup.1.sub.i] -
[g.sup.2.sub.i] = 0, the probability is well below 10%. For
([g.sup.1.sub.i] - [g.sup.2.sub.i])> 0 the probability is strongly
and monotonously increasing in ([g.sup.1.sub.i] - [g.sup.2.sub.i]),
reaching 100% for high values of ([g.sup.1.sub.i] - [g.sup.2.sub.i])).
Second, the probability of choosing higher numbers in group 2 than in
group 1 as a function of ([g.sup.1.sub.i] - [g.sup.2.sub.i])) is almost
exactly the mirror image of the probability to invest more in group 1.
Third, the probability of contributing the same amount in both groups is
higher the smaller the absolute value of ([g.sup.1.sub.i] -
[g.sup.2.sub.i])). It reaches its maximum of almost 95% for
[g.sup.1.sub.i] - [g.sup.2.sub.i]) = 0. Note that even for very small
deviations from [g.sup.1.sub.i] - [g.sup.2.sub.i]) = 0, the probability
drops sharply. Taken together, Figure 3 strongly supports the existence
of social interaction effects.
[FIGURE 2 OMITTED]
Remember that our design involves matching groups of nine subjects
each. These matching groups form the strictly independent observations
of our data set. Figure 4 investigates social interactions at the level
of matching groups by providing scatter plots of ([c.sup.1.sub.i] -
[c.sup.2.sub.i]) as a function of ([g.sup.1.sub.i] - [g.sup.2.sub.i]))
for each of our eight matching groups.
The first observation from Figure 4 is that the relationship we
find at the aggregate-level holds for all eight matching groups. In all
our matching groups the bulk of observations lies on the 45[degrees]
line. Thus, the observation in Figure 2 is not an artifact of
aggregation. Further analysis also reveals that social interaction
effects are stable over time. In all periods, the difference in numbers in period t is positively correlated with the difference of minimum
numbers in period t - 1. (6)
[FIGURE 3 OMITTED]
In the following, we test the statistical significance of social
interactions. As a first test, note that we observe a strictly positive
correlation between ([c.sup.1.sub.i] - [c.sup.2.sub.i]) and
([g.sup.1.sub.i] - [g.sup.2.sub.i]) in all eight matching groups. The
probability of finding a strictly positive correlation in one matching
group is (slightly) smaller than one-half in the absence of social
interactions. The probability of finding a positive correlation in all
eight matching groups without social interaction is therefore smaller
than [1/2.sup.8] [approximately equal to] 0.004. As a second test, Table
1 (first column) records the results of ordinary least squares (OLS)
regressions. Because within a matching group contributions are not
independent, we calculated robust standard errors that allow for
correlated errors within matching groups. The dependent variable is
([c.sup.1.sub.i] - [c.sup.2.sub.i]). We regress this variable on
([g.sup.1.sub.i] - [g.sup.2.sub.i]), that is, the difference in
neighbors' chosen numbers in the previous period. To study possible
time effects, we also include the period index and interact
"period" with ([g.sup.1.sub.i] - [g.sup.2.sub.i]). The
regression strongly supports our previous arguments. The coefficient on
([g.sup.1.sub.i] - [g.sup.2.sub.i]) is positive and the robust standard
errors are extremely low, with a very high t value (t = 11.25). (7)
So far we have shown that subjects differentiated their
contributions according to the contributions of their respective
neighbors such that corr [[c.sup.1.sub.i] - [c.sup.2.sub.i]),
([g.sup.1.sub.i] - [g.sup.2.sub.i]] > 0 holds. However, we have not
yet looked at how this positive correlation comes about. In particular,
it is interesting to know whether the behavior of the neighbors in group
2 had an impact on contribution behavior in group 1 and vice versa. For
example, it could be that the more the neighbors contributed to group 2
the less a person was inclined to contribute to group 1. To study the
impact of the neighbors' contributions in group 1 (group 2) on own
contributions in group 2 (group 1) we report two further regressions in
Table 1.
[FIGURE 4 OMITTED]
The regression in column 2 shows that while the contribution
decision in group 1 ([c.sup.1.sub.i]) is strongly and positively
influenced by the behavior of neighbors in group 1 ([g.sup.1.sub.i]),
the behavior of neighbors in group 2 ([g.sup.2.sub.i]) has only a
slightly positive and insignificant effect. Likewise, the third
regression model shows that only [g.sup.2.sub.i] but not [g.sup.1.sub.i]
strongly influences [c.sup.2.sub.i]. (8) Even though the coefficient on
[g.sup.1.sub.i] is significant, it is more than 20 times smaller than
the coefficient on [g.sup.2.sub.i].
When we only consider [g.sup.1.sub.i] and the constant in the
second regression, we observe that in the possible range (i.e., between
20 and 100), the model predicts that the number is chosen above the
previous minimum (16.112 + 20 x 0.881 > 20 and 16.112 + 100 x 0.881
> 100). Actually, this is also what we observe at the beginning of
the experiment. However, because the coefficient on "period"
is negative and highly significant, this effect decreases over time,
that is, the increase slows down and in the experiment, numbers
converge. Taken together, the regressions in columns 2 and 3 reveal that
there are hardly any spillover effects from one neighborhood to the
other. A subject's decision in group 1 is not strongly influenced
by the behavior of group 2 neighbors and vice versa.
B. Public Goods Game
The pattern of contributions over time is in line with previous
findings: on average people contributed 11.3 tokens in the first five
periods and contributions steadily declined to 7.0 tokens in the last
five periods. There was also a strong endgame effect: in the last period
contributions dropped to 3.4 tokens on average.
However, our main interest is not in the temporal contribution
patterns but in social interaction effects. In our public goods game we
find strikingly similar results as in the minimum game. This finding
also supports the importance of social interactions for voluntary
contribution games with a unique equilibrium. On average, subjects
contributed more to the group that had contributed more in the previous
period. Support for this result comes from Figures 5-7 and Table 2,
which are constructed analogously to Figures 2-4 and Table 1.
Figure 5 plots the average difference in current contributions
([c.sup.1.sub.i] - [c.sup.2.sub.i]) as a function of the difference of
the neighbors' contributions in the respective groups in the
previous period ([g.sup.1.sub.i] - [g.sup.2.sub.i]. As before, we find a
very strong positive relationship between ([c.sup.1.sub.i] -
[c.sup.2.sub.i]) and ([g.sup.1.sub.i] - [g.sup.2.sub.i]), that is,
people tended to contribute more to group 1 than to group 2 (i.e.,
[c.sup.1.sub.i] > [c.sup.2.sub.i]) if [g.sup.1.sub.i] >
[g..sup.2.sub.i] and vice versa. Note, however, that the correlation is
somewhat weaker than in the minimum game. An explanation for this is
that material incentives favor social interaction effects in the
coordination game but do not in the context of the public goods game.
[FIGURE 5 OMITTED]
Figure 6 shows that the likelihood in the current period to
contribute more to group 1 than to group 2 depends positively on
([g.sup.1.sub.i] - [g.sup.2.sub.i]) (and vice versa for group 2). The
figure is based on data from all matching groups and uses intervals for
([g.sup.1.sub.i] - [g.sup.2.sub.i]). As in Figure 2, the intervals were
determined such that each interval includes roughly the same number of
observations. For each interval the three graphs add up to a probability
of 1. The figure is remarkably similar to Figure 2: the probability of
contributing more to group 1 than to group 2 is very low if
[g.sup.1.sub.i] < [g.sup.2.sub.i] and is slightly increasing in
([g.sup.1.sub.i] - [g.sup.2.sub.i]). For [g.sup.1.sub.i] -
[g.sup.2.sub.i] = 0, the probability is about 10%. For ([g.sup.1.sub.i]
- [g.sup.2.sub.i]) > 0 the probability is strongly and monotonously
increasing in ([g.sup.1.sub.i] - [g.sup.2.sub.i]), reaching roughly 85%
for high values of ([g.sup.1.sub.i] - [g.sup.2.sub.i]). The probability
to invest more in group 2 than in group 1 as a function of
([g.sup.1.sub.i] - [g.sup.2.sub.i]) is the mirror image of the
probability to invest more in group 1. Finally, the probability to
contribute the same amount in both groups is higher the smaller the
absolute value of ([g.sup.1.sub.i] - [g.sup.2.sub.i]), reaching its
maximum of roughly 85% for [g.sup.1.sub.i] - [g.sup.2.sub.i] = 0. Note
that, as is the case for the coordination game, even for very small
deviations from [g.sup.1.sub.i] - [g.sup.2.sub.i] = 0 (intervals [-2,0)
and (0,2]), the probability sharply drops from 85 to about 50%.
Similar to Figure 4, Figure 7 reveals the existence of social
interactions at the level of matching groups by providing scatter plots
of ([c.sup.1.sub.i] [c.sup.2.sub.i]) as a function of ([g.sup.1.sub.i] -
[g.sup.2.sub.i]) for each of our 14 matching groups. In all 14 matching
groups we observe strong social interactions, indicated by the fact that
the bulk of observations is in the upper right and the lower left
quadrants (defined by [c.sup.1.sub.i] - [c.sup.2.sub.i] = 0 and
[g.sup.1.sub.i] - [g.sup.2.sub.i] = 0). The likelihood of finding a
positive correlation in all 14 matching groups without social
interaction is extremely small--[1/2.sup.14] [approximately equal to] 6
x [.10.sup.-5]. In all matching groups, however, there are also a
certain number of contribution decisions with [c.sup.1.sub.i] -
[c.sup.2.sub.i] = 0 for [g.sup.1.sub.i] - [g.sup.2.sub.i] [not equal to]
0. These are contribution decisions that are unaffected by social
interactions. We will return to this observation in our analysis of
individual behavior.
Further analysis also reveals that social interaction effects are
stable over time. In all periods, the difference in contribution in
period t is significantly positively correlated with the difference in
the contributions of the other players in the period t - 1. (9)
[FIGURE 6 OMITTED]
We study the statistical significance of the observed social
interaction effects in the public goods game in Table 2, which is
constructed analogously to Table 1. The dependent variable is
([c.sup.1.sub.i] - [c.sup.2.sub.i]), which is regressed on
([g.sup.1.sub.i] - [g.sup.2.sub.i]), that is, the difference in
neighbor's contributions in the previous period. We study time
effects by including the period index and an interaction term
"period x ([g.sup.1.sub.i] - [g.sup.2.sub.i])." It turns out
that the coefficient on ([g.sup.1.sub.i] - [g.sup.2.sub.i]) is positive
and highly significant (t = 11.25). Moreover, the social interaction
effect is not affected by experience, as can be inferred from the
insignificant interaction term period x ([g.sup.1.sub.i] -
[g.sup.2.sub.i]). (10)
It is interesting to compare coefficients and explanatory power
across our coordination and cooperation games. It turns out that social
interaction effects are stronger in the coordination game context. Both
coefficients as well as the [R.sup.2] are considerably higher in the
latter than in the former. A potential explanation could be the fact
that material incentives favor social interaction in coordination games
with multiple equilibria but favor unconditional behavior in voluntary
contribution games.
As in Table 1, we also check whether the behavior of the neighbors
in group 2 has an impact on contribution behavior in group 1 and vice
versa. The regression in column 2 shows that contribution decisions in
group 1 ([c.sup.1.sub.i]) are strongly and positively influenced by the
behavior of neighbors in group 1 ([g.sup.1.sub.i]); the behavior of
neighbors in group 2 ([g.sup.2.sub.i]) has virtually no effect. A
similar picture arises from the third regression model showing that
[c.sup.2.sub.i] is strongly influenced by [g.sup.2.sub.i] but not by
[g.sup.1.sub.i]. (11)
As in the minimum-effort game, there are little if any spillover
effects from one neighborhood to the other. This suggests that when
deciding on an action that affects people in a particular group,
behavior of this group's members is very important but behavior of
people in the other group is largely irrelevant. As long as groups are
separated and external effects are confined to a particular group, we
expect social interactions to be confined to that very group as well.
Put differently, dual memberships should not lead to a different
cooperation behavior than a single membership. (12)
In order to investigate whether dual membership matters, we compare
the contribution patterns of our two-group design with that of
additional experiments run under a standard one-group design. Parameters
in the one-group experiments are exactly identical (Section II). The
only difference is that while subjects make two decisions in two
different groups in the two-group design, they make just a single
contribution decision in the one-group design. (13) Forty-eight subjects
who formed 16 independent groups participated in the one-group
experiments. Figure 8 shows the evolution of average contributions in
both treatments by pooling data from all matching groups.
The result is striking: the contribution patterns between the two
treatments are almost indistinguishable. In both treatments, average
contributions started at about 12 tokens (60% of the endowment), showed
a slow downward trend until period 17 and a sharp drop in the final
three periods. Final average contribution levels were about three tokens
(15%). A Mann-Whitney test on matching groups reveals that contributions
in both treatments are not significantly different (p = 1.000). Thus,
the fact that subjects interacted in two groups did not lead to
behavioral spillovers, that is, a contribution pattern different from
that which we usually see in single-group public goods experiments.
This result confirms our hypothesis derived from the findings
reported in columns 2 and 3 of Table 2. Methodologically, the absence of
behavioral spillovers is good news because it shows that the abstraction
to study public goods behavior in games where people are only acting in
one group is, ceteris paribus, a good approximation for behavior under
multiple group memberships, which often is a realistic feature outside
the laboratory.
Our finding is consistent with the results of Cason, Savikhin, and
Sheremeta (2009) who, among other treatments, studied coordination
behavior in a dual-membership design. They found strong spillovers when
treatments were played sequentially. But in the treatment most
comparable to ours, subjects simultaneously played a minimum-effort game
in one group and a median effort game in the other group and found no
difference in the outcome. However, our finding is somewhat in contrast
to Bednar et al. (2009) who did find behavioral spillovers between
games. Bednar et al. (2009) are interested in how play of a
prisoner's dilemma is affected by simultaneously playing with
another player a "self-interest game" or games that require
alternation to secure maximal payoffs. The authors find substantial
behavioral spillovers compared to playing the games in isolation. There
might be several reasons for the difference in findings, because the
respective designs differ in several dimensions.
C. Individual Heterogeneity
In our aggregate analysis we have provided unambiguous evidence for
the importance of social interaction effects both in the minimum and the
public goods games. On average, subjects are very strongly influenced by
the decisions of their respective neighbors. In this section we study
social interactions at the individual level. We investigate to what
extent subjects are affected by social interactions. We expect social
interaction effects to be more widely present in the coordination game
because in this game social interaction effects are predicted for any
type of player while in the public goods game, selfish players are not
expected to exhibit social interaction effects. Figure 9 documents this
individual heterogeneity. It shows the relative frequency of subjects
who exhibit a particular intensity level of social interactions in our
coordination game (left panel) and the public goods game (right panel).
This intensity level is measured with simple OLS regressions for each
individual, where [c.sup.1.sub.i] - [c.sup.2.sub.i] is regressed on
[g.sup.1.sub.i] - [g.sup.2.sub.i] for periods 2-20, setting the constant
to 0.14 Figure 9 shows the distribution of these coefficients, where
each individual coefficient is rounded to a multiple of 0.2. A
coefficient equal to 1 means that a subject perfectly matches the
difference [g.sup.1.sub.i] - [g.sup.2.sub.i], while a coefficient of 0
implies no social interactions.
[FIGURE 7 OMITTED]
[FIGURE 8 OMITTED]
Figure 9 offers several interesting insights. In the coordination
game only 1 of 70 subjects had a negative coefficient, 5 had a
coefficient of exactly 0 and all other subjects had a positive
coefficient. (15) This is not surprising because coordination is in the
interest of all players. Interestingly, also in the public goods game,
where selfish players are not interested in coordination, 89% of the
subjects show a positive coefficient. Thus, in line with our previous
arguments, the majority of individuals show social interaction effects.
Nevertheless, in particular in the public goods game, there is
pronounced individual heterogeneity--subjects are very differently
affected by social interactions. There are 14 subjects (11%) with a
(rounded) coefficient of 0. Five of these 14 subjects have a coefficient
of exactly 0 (see the light gray part of the column at 0). (16) Thus,
roughly 11% of subjects show no social interactions at all.
[FIGURE 9 OMITTED]
IV. SUMMARY AND CONCLUDING REMARKS
Identifying social interaction effects is a notoriously difficult
task (Manski 1993, 2000). After reviewing the problems, Manski (1993,
541) writes: "The only ways to improve the prospects for
identification are to develop tighter theory or to collect richer data.
(...) Empirical evidence may also be obtained from controlled
experiments (...). Given that identification based on observed behavior
alone is so tenuous, experimental and subjective data will have to play
an important role in future efforts to learn about social effects."
In recent years, the availability of rich microeconomic field data
sets has led to considerable progress. In the typical field research
paper, identifying a social interaction effect usually amounts to
finding a significant coefficient of the group dummy variables (that
capture the social groups one is interested in)--after circumventing
self-selection problems and after controlling a multiple regression
model for variables that arguably capture the most important correlated
and contextual effects. Yet, the approach is only indirect: any variance
that cannot be attributed to the correlated and contextual effects is
attributed to social interaction effects. The problem of omitted
variables can never be completely circumvented.
In our paper, we introduce an experimental design that provides us
with direct evidence of social interaction effects in the context of two
important types of games, a coordination and a public goods game. Our
results are clear and unambiguous. First, subjects' average
behavior is systematically influenced by social interactions both in the
coordination and the public goods environment. Interestingly, social
interaction is more pronounced in our coordination game, reflecting
strong material incentives to coordinate, that is, to exhibit social
interaction. This is not the case in the public goods game where
material incentives suggest zero contributions irrespective of the
behavior of other group members. Second, our individual data analysis in
the public goods game reveals substantive heterogeneity. Subjects'
inclination to display social interaction effects is very different and
roughly 10% show no social interactions at all. The finding of two
classes of subjects, those whose behavior is influenced by the behavior
of their neighbors and those whose behavior is independent of others, is
consistent with the assumption put forward by Glaeser, Sacerdote, and
Scheinkman (1996). In their model, there is a group of agents whose
decision to become criminal is influenced by the behavior of their
neighbors while others, the so-called "fixed agents," are not
affected by others.
Finally, some recent studies investigate behavioral spillover
effects when people play different cooperation and coordination games at
the same time with different players (Bednar et al. 2009; Cason,
Savikhin, and Sheremeta 2009). We show for the public goods game context
that the fact that subjects interact in more than one group does not
lead to a contribution pattern that differs from the one exhibited in a
single-group environment. The absence of behavioral spillover effects is
an interesting finding from a methodological point of view. It suggests
that studying contribution behavior in single-group designs is
appropriate despite the fact that in reality people typically are
members of many groups with some public good feature. It is an
interesting question for future research to understand under which
conditions behavioral spillovers actually matter.
ABBREVIATION
OLS: Ordinary Least Squares
doi: 10.1111/j.1465-7295.2010.00332.x
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SUPPORTING INFORMATION
Additional Supporting information may be found in the online
version of this article:
APPENDIX S1. Experimental Instructions.
(1.) The literature is large and growing. Some examples comprise
welfare participation (Bertrand, Luttmer, and Mullainathan 2000), work
place behavior (Falk and Ichino 2006; Ichino and Maggi 2000) and
unemployment (Topa 2001), the dynamics of urban poverty and crime
(Glaeser, Sacerdote, and Scheinkman 1996; Katz, Kling, and Liebman
2001), academic success (Sacerdote 2001), savings behavior (Duflo and
Saez 2002), and choice under uncertainty in general (Cooper and Rege
2008).
(2.) In the experiment subjects had no labels. We use the numbering
of subjects in Figure 1 only for expositional reasons.
(3.) See Friedman and Cassar (2004) for a general discussion of
related designs.
(4.) Relaxing this information condition could be an interesting
treatment condition because it would allow insights with whom subjects
choose to compare. This could be implemented, for example, by giving
subjects the possibility to inform themselves about the behavior of
groups to which they do not belong.
(5.) More recent evidence in different setups is presented in
Croson (2007), Gachter (2007), Kocher et al. (2008), Muller et al.
(2008), Herrmann and Thoni (2009), Duffy and Ochs (2009), Grimm and
Mengel (2009), Neugebauer et al. (2009), Fischbacher and Gachter (2010),
Ashley, Ball, and Eckel (2010), and Gachter et al. (forthcoming).
(6.) We also ran regressions of the difference in numbers in period
t on the difference of minimum numbers in period t - 1 for every period.
We used robust standard errors with matching groups as clusters to take
the dependency of observations within matching groups into account. All
regressions reveal a highly significant (<1%) positive relationship
between the two variables.
(7.) Because the groups are identical we expect an intercept of
zero (measured by the constant) and we do not expect that the intercept
will be different from zero in later periods (measured by the variable
"period"). This is also what we observe.
(8.) Note that the correlation between, for example,
[c.sup.1.sub.i] and [g.sup.1.sub.i] is not a strict test for the
existence of social interactions. Finding such a correlation could be
because of, for example, correlated effects with respect to time. If all
subjects for whatever reason were to reduce their contributions from one
period to the next we would find such a correlation. In our two-group
design we observe two contribution decisions at the same time, thereby
ruling out correlated time effects. Ruling out these correlated effects
is impossible in a standard one-group design.
(9.) We ran for this experiment the analogous regressions as those
described in footnote 6. In this case, we also find for all periods a
highly significant (<1%) positive relation between the difference in
contributions of the other group members in the previous period and the
difference in the own contributions in this period.
(10.) Because the groups are identical we expect an intercept of
zero (measured by the constant) and we do not expect that the intercept
will be different from zero in later periods (measured by the variable
"period"). This is also what we observe.
(11.) Note that the correlation between, for example,
[c.sup.1.sub.i] and [g.sup.1.sub.i]) is not a strict test for the
existence of social interactions. Finding such a correlation could be
because of, for example, correlated effects with respect to time. If all
subjects for whatever reason were to reduce their contributions from one
period to the next we would find such a correlation. In our two-group
design we observe two contribution decisions at the same time, thereby
ruling out correlated time effects. Ruling out these correlated effects
is impossible in a standard one-group design.
(12.) of course, if there would be a joint budget constraint for
the contributions to the two public goods, then spillovers would likely
occur. However, such a budget constraint implies constraint interaction
in the sense of Manski (2000) and our research question demands that we
control for this. However, it might be interesting in future research to
study the situation of one-joint budget constraint.
(13.) There are some public goods studies where subjects could
observe what members of another group contributed (Bardsley and
Sausgruber 2005; Carpenter and Matthews forthcoming; Sausgruber 2009).
In Carpenter and Matthews, subjects could even punish members of another
group. The goal of these studies is different from ours. Bardsley and
Sausgruber (2005) and Sausgruber (2009) want to disentangle conformism
and reciprocity; and Carpenter and Matthews investigate "social
reciprocity." Furthermore, in some studies subjects contributed to
more than one public good (a "local" and a "global"
public good; see, e.g., Buchan et al. 2009; Fellner and Lunser 2008;
Wachsman 2002) or a public good divided into two identical segments
(Bernasconi et al. 2009).
(14.) In the coordination game, [g.sup.i] denotes the minimum
number in group i in the previous period and in the public goods game;
[g.sup.i] denotes the average contribution to group i in the previous
period.
(15.) Two subjects never observed a difference between the groups
and have to be left out of the analysis.
(16.) of these five subjects, three are completely selfish, that
is, they always defect while two always contribute independently of the
other group members' decisions.
ARMIN FALK, URS FISCHBACHER and SIMON GACHTER *
* This paper was funded under the EU-TMR project ENDEAR (FMRX
CT98-0238). Lukas Baumann, Michael Bolliger, Esther Kessler, and
Christian Thoni provided very valuable research assistance. We received
helpful comments from the referees and Gary Charness, Alan Durell,
Stefano DellaVigna, Claudia Keser, Manfred Konigstein, Michael Kosfeld,
Charles Manski, Shepley Orr, Ekkehart Schlicht, Jason Shachat, Frans van
Winden, and participants at seminars and conferences in Amsterdam,
Berlin, Boston, Essen, IBM T.J Watson (Yorktown Heights, USA), Jena,
London, Munich, Norwich, St. Gallen, Venice, and Zurich. Simon Gachter
gratefully acknowledges the hospitality of CES Munich, the University of
Maastricht, and Bar-Ilan University (Israel) while working on this
paper.
Falk: University of Bonn, Lennestr. 43, D-53113 Bonn, Germany;
CESifo, Munich; IZA, Bonn; CEPR, London. Phone 228-73-9240, Fax
228-73-9239, E-mail
[email protected]
Fischbacher: University of Konstanz, PO Box D 131, D-78457
Konstanz, Germany; Thurgau Institute of Economics, Hauptstrasse 90,
CH-8280 Kreuzlingen, Switzerland. Phone 71677-0512, Fax 71677-0511,
E-mail
[email protected]; fischba
[email protected]
Gachter: University of Nottingham, School of Economics, The Sir
Clive Granger Building, University Park, Nottingham NG7 2RD, UK; CESifo,
Munich; IZA, Bonn. Phone 115-846-6132, Fax 115-951-4159, E-mail
[email protected]
TABLE 1
Social Interactions: Explaining Behavior in the Minimum-Effort Game
with the Behavior of Neighbors
Dependent Variable
Independent Variable [c.sup.1.sub.i] - [c.sup.1.sub.i]
[c.sup.2.sub.i]
[g.sup.1.sub.i] - 0.643 *** --
[g.sup.2.sub.i] (0.061)
Period -0.043 -0.460 ***
(0.052) (0.070)
Period x 0.0195 *** --
([g.sup.1.sub.i] - (0.003)
[g.sup.2.sub.i])
[g.sup.1.sub.i] -- 0.881 ***
(0.027)
[g.sup.2.sub.i] -- 0.023
(0.013)
Constant 0.426 16.122 ***
(0.687) (2.206)
N = 1,368 N = 1,368
F(3,7) = 2,536.73 *** F(3,7) = 372.97 ***
[R.sup.2] = 0.89 [R.sup.2] = 0.88
Dependent Variable
Independent Variable [c.sup.2.sub.i]
[g.sup.1.sub.i] - --
[g.sup.2.sub.i]
Period -0.516
(0.072)
Period x --
([g.sup.1.sub.i] -
[g.sup.2.sub.i])
[g.sup.1.sub.i] 0.041 ***
(0.009)
[g.sup.2.sub.i] 0.908
(0.031)
Constant 13.379 ***
(1.612)
N = 1,368
F(3,7) = 1,374.63 ***
[R.sup.2] = 0.90
Notes: ([c.sup.1.sub.i] -[c.sup.2.sub.i]) measures own difference in
the number to group 1 and group 2 in period t; ([g.sup.1.sub.i] -
[g.sup.2.sub.i]) is the difference in minimum number in group 1 and
group 2 in t - 1; robust standard errors clustered on matching groups
in parentheses.
*** Significance at the 1% level.
TABLE 2
Social Interactions: Explaining Contributions in the Public Goods
Game with the Behavior of Neighbors
Dependent Variable
[c.sup.1.sub.i] - [c.sup.1.sub.i]
Independent Variable [c.sup.2.sub.i]
[g.sup.1.sub.i] - 0.605 *** --
[g.sup.2.sub.i] (0.054)
Period 0.007 -0.103 ***
(0.023) (0.018)
Period x 0.005 --
([g.sup.1.sub.i] - (0.005)
[g.sup.2.sub.i])
[g.sup.1.sub.i] -- 0.750 ***
(0.061)
[g.sup.2.sub.i] -- 0.021
(0.037)
Constant -0.022 2.901-
(0.416) (0.672)
N = 2,394 N = 2,394
F(3,13) = 144.9 *** F(3,13) = 101.4 ***
[R.sup.2] = 0.44 [R.sup.2] = 0.46
Dependent Variable
[c.sup.2.sub.i]
Independent Variable
[g.sup.1.sub.i] - --
[g.sup.2.sub.i]
Period -0.121 ***
(0.024)
Period x --
([g.sup.1.sub.i] -
[g.sup.2.sub.i])
[g.sup.1.sub.i] 0.069
(0.045)
[g.sup.2.sub.i] 0.663
(0.046)
Constant 3.418
(0.776)
N = 2,394
F(3,6) = 185.0
[R.sup.2] = 0.37
Notes: ([c.sup.1.sub.i] -[c.sup.2.sup.i]) measures own difference in
contribution to group 1 and group 2 in period t; ([g.sup.1.sub.i] -
[g.sup.2.sub.i]) is the difference in neighbors' contributions in
group 1 and group 2 in t - 1; robust standard errors clustered on
matching groups in parentheses.
*** Significance at the 1% level.