Modeling the impact of new technologies on pace of play in golf: Segway GT, range finders, RFID golf balls, and longer hitting drivers.
Speers, Jimmy D. ; Tiger, Andrew A.
ABSTRACT
A model-based decision support system (DSS) is used to study the
impact of new technologies on pace of play on golf courses. The DSS is
based on a Microsoft Excel simulation model that accurately represents
the variability and interactions that impact pace of play on a golf
course. Research shows the economic benefits of understanding the impact
of policy on golf course play, specifically throughput (rounds played)
and cycle time (round length). The use of a new mode of transport, the
Segway GT, is compared to traditional two player carts. Results indicate
that pace of play is improved and that golf course managers have
cost/implementation strategic options that could offer advantages in a
competitive market. Other technologies that are addressed include the
use of radio frequency identification (RFID) to identify lost golf
balls, global positioning systems (GPS) and other range finders to
identify target distance, and longer hitting clubs.
INTRODUCTION
Golf courses and country clubs are second only to gambling in the
amount of revenue produced in the amusement, gambling and recreation
industries. In 2002 there were 12,189 golf courses that produced $17.4
billion (US Economic Census, 2002). In 2001 there were 518.1 million
rounds of golf played. Since then the number has declined by 4.5
percent, even though 2004 saw an increase of .7 percent. In the late
90's, 1800 new courses were built at a rate of over 300 per year.
That number has declined to just 150 new courses in 2004 (Kuffman,
2005). With the number of courses increasing and the number of rounds
played decreasing, the imbalance in supply and demand has many courses
struggling to attract customers. One of the major factors in getting
people on the golf course is the amount of time it requires to complete
a round of golf (cycle time). If cycle time can be reduced, the number
of rounds played during a day (throughput) can be increased.
In a recent interview Lee Trevino addressed the issue of cycle
time, he said, "We have a tremendous amount of high-end daily-fee
courses in Dallas that are in trouble. They aren't getting the
play. The harder you build the course, the more money it costs to
maintain it. The economy goes south, people aren't playing, and you
still have to meet this big nut to maintain it. To make it hard you put
in all these mounds and deep bunkers and creeks and railroad ties, and
you have to maintain them. I would never build a modern course. I'm
strictly traditional. Build a golf course like it's supposed to be
played. I tell people I've never seen them put chairs on a tennis
course to make it tougher.... If you put high handicappers on courses
that take 5.5 hours to player, you're going to lose them. And time
is money when it comes to golf. You can't get as many rounds in on
a tough course." (Lowell, 2004) New technologies offer the
potential of reducing the cycle time. This paper uses math-based
modeling to examine the impact of new technologies on the pace of play.
Math-based models have been used to analyze stochastic systems such
as manufacturing plants or distribution networks. Recent research
demonstrates that math-based models are also being used to model pace of
play on golf courses (Tiger and Salzer, 2004; Tiger, et al, 2003). A
simulation model that accurately quantifies queuing on a course,
developed by Tiger, et al (2003) is the basis for this research. In
Tiger et al's (2003) paper, a modeling concept was created that
offered a simple, yet powerful method for modeling course congestion,
specifically, waiting for the group immediately in front to move out of
the way. The concept is call gate methodology.
Gates are modeling constructs used at different points of a course.
The gates indicate at what point on the fairway the players behind would
be able to safely hit. The location and frequency of the gates vary
based on golfer characteristics (short or long hitters); hole length and
design. Typically, a par 4 hole typically has one fairway gate and a par
5 hole has two fairway gates. No fairway gate is used on par 3 holes
because the players behind must wait until all players leave the green
to safely hit.
Many queuing statistics are available as model output:
feature-specific (tee box, fairway, green, and to next hole) and type
(par three, par four, and par five) are the primary outputs.
TECHNOLOGIES
The primary technology of interest in this paper was the use of
one-person carts, similar to the Segway GT, and their impact on pace of
play. The Segway Golf Transporter (GT) is a Segway that has been fitted
with a golf bag carrier, extended life range batteries, enhanced
traction tires, and a special software-control key ("Business
Outlook," 2006). The Segway uses a technology called dynamic
stabilization, enabling it to work seamlessly with the body's
movements. The system uses gyroscopes and tilt sensors to monitor the
center of gravity at approximately 100 times a second. When the rider
leans forward, the Segway moves forward, when the rider leans back, the
Segway moves backward. Riding a Segway is very simple; almost anyone can
ride one (Alexander, 2006). They are used in cities and resorts all over
the world to give guided tours. A picture of the Segway GT is shown in
Figure 1.
[FIGURE 1 OMITTED]
Other technologies that could affect pace of play are RFID golf
balls, range finders, and longer (but not necessarily straighter) golf
clubs. Looking for lost balls is one factor that can increase the time
to play a round of golf. Advances in materials and production processes
have produced drivers that allow an average golfer to hit the ball
farther than they could when most courses were designed. With the
greater distance, the angle that represents the player's accuracy
covers a wider area. More balls are hit into the rough or into a lateral
hazard, increasing the number of lost balls. In the data collected for
this study, the average rate decreased by over 50% when a player lost a
ball. This reduction negatively impacts round length (cycle time). This
negative impact on cycle time can be alleviated with the use of a ball
imbedded with an RFID chip and a handheld device to locate it. Radar
Golf Inc. produces a ball, with an RFID chip imbedded in its core, that
they claim performs equal to or better than balls from Titleist,
Callaway, Nike and Maxfli (LaPedus, 2005). The system includes a
handheld finder with a range of 30-100 feet, depending on terrain. When
switched on it stays on for 5 minutes, the maximum amount of time
allowed to look for a lost ball. Extra balls are carried in a shielded
bag so that the handheld finder will only locate the ball in play. With
the use of the handheld finder that "beeps" when pointed
towards the ball, the golfer can find a lost ball more quickly. The
handheld finder also provides a visual LCD signal strength display.
Another technology that offers the possibility of increasing pace
of play is rangefinders. Knowing the exact distance from the tee box to
a bunker or the distance to the green can allow the player to make a
confident swing. Players usually must look for a sprinkler head, ground
plate, or stake. The time to find the yardage can be reduced using a
range finder. A range finder can give the correct yardage in a few
seconds. Global Positioning Satellite (GPS) technology and laser
rangefinders are the best available products.
Global positioning systems provide an accurate measurement from the
player's current location to the green. GPS handheld devices can be
carried by the golfer to find distances form his/her location to any
waypoint previously set. Waypoints are set for tee boxes, bunkers, water
hazards, greens, or any desired feature on the course. Many resorts and
high-end courses use cart mounted GPS systems. The PGA TOUR does not
permit the use of these devices during competition. The U. S. Golf
Association allows the use of distance-measuring devices by local rule.
The Tight Lies Tour, a Texas-based mini-tour, does allow the use of
rangefinders. They decreased the time of play by 15 minutes per round in
2005 (Tschida, 2006).
Another alternative for range finding is the handheld laser range
finder. The laser rangefinders look like small video cameras and are
used like binoculars. These rangefinders send out a laser beam that
bounces off the target. The unit measures the amount of time for the
beam to bounce back and calculates the distance. The process takes less
than a second. The laser rangefinder works only with line of site, but
is more accurate than the GPS system (Gleason, 2005).
DATA COLLECTION
Prior research did not identify rates specific to transport mode.
No information existed for determining different rates for walkers, two
person carts, and one-person carts. Additionally, prior research assumed
that all rates followed a normal distribution. For this research, new
data was collected to (1) generate transport specific rates and (2)
determine different rate shapes and parameters. Data was collected for
two different transportation methods -two players in a cart and with one
player in a cart. One player in a cart was assumed equivalent to a
Segway GT. No research has been done in this area but the Segway GT will
travel at 12.5 m.p.h. and the course where the data was collected for
this study has its carts set at the 12 m.p.h. setting. The electric golf
carts have faster settings, 20 m.p.h., but most courses do not use this
setting because it is too fast for uneven terrain. A data collection
sheet similar to Table 1 was used to record data as follows for a
specific course: first, gates were established for each par 4 and par 5
hole. Some familiarity with the course must exist to establish
reasonable gate locations. A global positioning system (GPS) was used to
locate the gates on the course as waypoints. The GPS recorded the route
of the players and the time. The times, locations, and speeds are viewed
with software that shows when the waypoint is reached. The times are
used to calculate the rate on the fairway in yards per minute. Also the
time on the tee boxes and greens and the time to travel to the next hole
are recorded. The start and stop times when searching for a lost ball
were also recorded.
To illustrate, hole number 1 is a par 4 hole. The time entering and
leaving the tee box is recorded. It was determined that the gate on this
hole should be 100 yards from the green. When the gate is reached, the
time is recorded in the box immediately following the "100"
(see Table 1). The times entering and leaving the green are then
recorded. On hole number 2, which is a par 3 hole, only the time
entering and leaving the tee box and green are recorded. There is no
need to use a gate on a par 3 hole because players on the tee box must
wait until the players ahead leave the green before they can hit safely.
Hole number 4 is a par 5 hole. There are two gates on this hole, 200
yards and 50 yards from the green. These times are recorded in the same
manner as the gate on hole number one.
Table 2 summarizes the collected data results and Figure 2 provides
the histogram for two person cart rates from the tee box to fairway.
Figure 2's positive skewness existed for all rate histograms and a
lognormal distribution was found to be a better fit than a normal
distribution. Tee box and green times followed a normal distribution,
which were the same results as the prior research.
[FIGURE 2 OMITTED]
SIMULATION EXPERIMENT
An experiment was run comparing two players in a cart with one
person in a cart for different tee time intervals (6, 8, 10, 12 and 14
minutes). Smaller intervals put more golfers on the course, increasing
rounds played (throughput) and increasing round length (cycle time).
Each mode/tee time interval was simulated for 100 busy days. A busy day
is defined as a day that enough player demand exists to fill all tee
time intervals. On most courses, this occurs during weekends and
holidays. The main factor is the weather; however, other factors exist
that might increase the number of busy days: the quality of the course,
the size of the market area, the number of other courses in the area,
etc. Courses in the southern United States could have over 100 busy days
annually due to good weather; however, northern U.S. courses may have
less than 50 annually.
EXPERIMENT RESULTS AND ANALYSIS
The use of the Segway GT reduced round length and increased rounds
played for all tee time intervals studied. The reason for this is that
with only one player on the vehicle, a more direct route is taken. When
two players are in a cart, they travel to the next ball, or the ball
that is the greatest distance form the green. This can cause a zigzag
route to be taken. In Figure 3, if player 1 plays down the left side of
the fairway, and player 2 plays down the right side of the fairway, the
cart must travel form one side of the fairway to the other in order to
get to the next ball to be played.
[FIGURE 3 OMITTED]
For the golf course used in this study, the optimum tee time
interval would be 12 minutes. When tee time intervals are reduced to 10
minutes, no improvement in rounds played exists, but round length
continues to increase, as shown in Figures 4 and 5. Service is
compromised without the benefit of additional revenue. If the players
are given a quicker round of golf, they are more likely to return, thus
creating more business on less busy days, or adding to the number of
busy days for the course.
[FIGURE 4 OMITTED]
[FIGURE 5 OMITTED]
Additional revenue is illustrated in Figure 6 as a function of busy
days and green fees (the cost to play a round of golf). Using this
information as a starting point, course managers can determine whether
introducing Segway GT would be a profitable decision.
[FIGURE 6 OMITTED]
CONCLUSION
Anecdotal evidence tells us that these technologies can increase
the pace of play: in this study we demonstrated that a math-based model
has enabled us to quantify the benefits. Benefits can vary from course
to course due to the location of hazards and bunkers, distance traveled
between holes, cart path routes, terrain, and green size. This study has
shown that improvement always occurs when using the Segway GT on any
golf course. Managers of golf courses are always looking for ways to
improve pace of play. Reducing the time required to play a round of golf
will attract more golfers to a course. It will also allow more players
to play on any given busy day. These technologies offer managers options
that can have a significant impact on revenues. The Segway GT allows
golfers to travel through the course in a more direct route. The use of
RFID golf balls will reduce the amount of time searching for lost balls,
many of which are caused by golf clubs that allow the average players to
hit farther but not more accurately. Range finders will reduce the
amount of time to determine the yardage to the green or to a hazard.
When the correct yardage is known, a player can select the correct club
and be less likely to hit into a hazard. Having the ball in the fairway,
instead of the hazard, will also speed up play. Implementing any or all
of these technologies will improve pace of play and increase revenues.
REFERENCES
Alexander, R. (2006). Knight Ridder Tribune Business News.
Washington: January 7, 2006. 1
Business Outlook (2006). Golf Business, March, 2006. Retrieved
March 7, 2006 from http://www.golfbusiness.com/pageview.asp?doc=1096.
Gleason, D. (2004) Pro Shop Insider, Golf Business December, 2004.
Retrieved February 17, 2006, from
http://www.golfbusiness.com/pageview.asp?m=12&y=2004&doc=1194
Kauffman, S. (2005). State of the industry--Is the wild ride over?
Golf Business, March, 2005. Retrieved February 17, 2006 from
http://www.golfbusiness.com/pageview.asp?m=3&y=2005&doc=1241.
LePedus, M. (2005). Radar Golf Claims Breakthrough With RFID Golf
Balls, Information Week, January 25, 2005. Retrieved February 20, 2006
from http://www.informationweek.com/story/showArticle.jhtml?articleID=57703713.
Lowell, R. (2004). One Last Stand for the Merry Mex, PGA Tour
Partners, March/April 2004 40-45.
Tiger A. and Salzer D. (2004) Improving Golf Course Throughput by
Restricting Early Tee Times to Faster Golfers, Academy of Information
and Management Science Journal, 7(1), 115-126.
Tiger A. and Salzer D. (2004) Daily Play at a Golf Course: Using
Spreadsheet Simulation to Identify System Constraints, INFORMS
Transactions on Education, 4(2),
http://ite.pubs.informs.org/Vol4No2/TigerSalzer/index.php
Tiger, A.; Speers, J., Simpson C., & Salzer, D. (2003)
"Using simulation modeling to develop a golf course flow DSS",
Issues in Information Systems, Volume IV (2), 2003.
Tschida, C. (2006). Taking The Guessing Out Of Golf, PGA TOUR
Partners, Volume 10, (2), 28-32.
US Economic Census (2002), Amusement, Gambling, and Recreation
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Economics and Statistics Administration.
Jimmy D. Speers, Southeastern Oklahoma State University
Andrew A. Tiger, Southeastern Oklahoma State University
Table 1: Data Collection Form
Gate 1
Number Tee box
To
Hole Par Yards in Cart Enter Leave Green
1 4 341 2 100
2 3 164 2
3 4 327 2 125
4 5 463 2 200
5 4 295 2 50
6 4 333 2 50
7 4 346 2 125
8 3 150 2
9 4 315 2 100
10 4 294 2 50
11 3 129 2
12 4 337 2 100
13 4 375 2 150
14 4 362 2 100
15 5 483 2 200
16 3 136 2
17 5 481 2 200
18 4 339 2 100
To
Gate 1 Gate 2 Next
Green
To Hole
Hole Time Green Time Enter Leave (Yards)
1 75
2 75
3 250
4 50 50
5 250
6 50
7 50
8 200
9 300
10 250
11 50
12 100
13 50
14 200
15 50 250
16 75
17 50 75
18
Table 2
Location Unit of Measure m Shape
Tee box minutes/golfer 0.77 normal
Tee box to fairway gate yards/minute 74 lognormal
(two person cart)
Tee box to fairway (one yards/minute 87 lognormal
person cart)
Fairway gate to Green yards/minute 54 lognormal
(two person cart)
Fairway gate to Green yards/minute 70 lognormal
(one person cart)
Green minutes/golfer 1.07 normal
Green to next hole tee yards/minute 200 lognormal
box