首页    期刊浏览 2025年04月26日 星期六
登录注册

文章基本信息

  • 标题:Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review
  • 本地全文:下载
  • 作者:STANČIN, Kristian ; HOIĆ-BOŽIĆ, Nataša ; SKOČIĆ MIHIĆ, Sanja
  • 期刊名称:Informatics in Education
  • 印刷版ISSN:1648-5831
  • 出版年度:2020
  • 卷号:19
  • 期号:2
  • 页码:323-341
  • DOI:10.15388/infedu.2020.15
  • 语种:English
  • 出版社:Institute of Mathematics and Informatics
  • 摘要:The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases. The results showed that the most common type of game was serious game, and the most common used technology was PC with additional equipment, but tablets were also often used. In addition, the studies were more focused on the development of cognitive abilities rather than of adaptive skills.
  • 关键词:Game-based Learning;educational games;serious games;intellectual disabilities
国家哲学社会科学文献中心版权所有